AI Insights · Timothy · July 2023
Top 5 Basketball Games on Android in Slovakia: Q2 2023 Performance
Discover the performance trends of the top 5 basketball games on Android in Slovakia during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 basketball games on the Android platform in Slovakia showcased a variety of performance trends. This report, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for these games.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a peak in its weekly downloads around early May, reaching up to 860. However, the downloads gradually decreased towards the end of June, stabilizing around 420. Weekly revenue remained minimal, with a notable spike to $80 in mid-June. The game also experienced growth in weekly active users, peaking at 4.1K in mid-May and then stabilizing around 3.2K by the end of June.
Basketball Stars: Multiplayer by Miniclip.com exhibited a fluctuating download trend, peaking at 491 in early May and dropping to 192 by the end of June. The game’s weekly revenue was mostly negligible, except for a small uptick to $51 in late June. Active users showed a similar pattern, peaking at 1.4K in early April and then fluctuating around 900 to 1.2K towards the end of the quarter.
Basket Battle from Supersonic Studios LTD experienced a steady increase in weekly downloads, reaching up to 478 in mid-June. Despite no recorded revenue, the game maintained a strong active user base, peaking at 5.9K in early April and stabilizing around 5K towards the end of the quarter.
Bounce Dunk - basketball game by SayGames Ltd demonstrated moderate download activity, with a peak of 490 in late April and a decline to 170 by the end of June. Weekly active users followed a similar trend, peaking at 1.1K in late April and fluctuating around 800 to 1K towards the end of the quarter.
Mini Basketball also from Miniclip.com had a relatively stable download rate, peaking at 265 in early April and maintaining around 140 to 160 towards the end of June. Active users saw a peak of 474 in early April, with a slight decline to around 280 by the end of June. The game’s weekly revenue was minimal, with a brief spike to $68 in early April.
For more insights and detailed data, visit Sensor Tower.